Summary: | Ghostscript cannot set a /SMask in the graphic state using an image with /SMask attribute | ||
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Product: | Ghostscript | Reporter: | Chris Liddell (chrisl) <chris.liddell> |
Component: | Graphics Library | Assignee: | Michael Vrhel <michael.vrhel> |
Status: | NOTIFIED FIXED | ||
Severity: | normal | CC: | hafedh.trimeche |
Priority: | P1 | ||
Version: | master | ||
Hardware: | PC | ||
OS: | Linux | ||
Customer: | 190 | Word Size: | --- |
Attachments: | test job for smask problem |
Description
Chris Liddell (chrisl)
2010-11-29 14:53:06 UTC
Created attachment 6966 [details]
test job for smask problem
Setting customer priority (190 is P1). This is a strange one. There are multiple softmasks being created where I would think there should only be one. This is in the non-clist case. So I am counting a total of 4 soft masks created for this thing during rendering. The mask is getting mixed up as it ends up divided between a hard mask and an alpha plane at some point. I will dig into the file tomorrow to understand what weird thing is going on in it. Testing a fix for this. The issue was that the soft mask contains a soft mask. In this case, when the soft mask group is popped, it really needs to blend in the alpha portion of the current transparency stack group to create the mask buffer. Fixed with rev 11929 |