Summary: | lines in antialiased tesselated polygon rendering | ||
---|---|---|---|
Product: | Ghostscript | Reporter: | Adolf Mathias <dolfi> |
Component: | Graphics Library | Assignee: | Jack Moffitt <jack> |
Status: | RESOLVED DUPLICATE | ||
Severity: | normal | ||
Priority: | P2 | ||
Version: | 8.14 | ||
Hardware: | All | ||
OS: | All | ||
Customer: | Word Size: | --- |
Description
Adolf Mathias
2004-11-07 05:53:33 UTC
It looks to me that you are dividing everything into adjoining triangles. If you do this, you are going to see the white lines you are talking about due to antialiasing (it's probably there with varying degree depending on resolution). This is just a standard antialiasing artifact, not a bug in Ghostscript. |