Summary: | Multi-threaded rendering fails with bmp devices (NumRenderingThreads>0) | ||
---|---|---|---|
Product: | Ghostscript | Reporter: | Ray Johnston <ray.johnston> |
Component: | Graphics Library | Assignee: | Ray Johnston <ray.johnston> |
Status: | NOTIFIED FIXED | ||
Severity: | normal | ||
Priority: | P4 | ||
Version: | master | ||
Hardware: | All | ||
OS: | All | ||
Customer: | Word Size: | --- | |
Attachments: | gxclthrd.c.diff |
Description
Ray Johnston
2008-07-29 12:58:01 UTC
Created attachment 4250 [details]
gxclthrd.c.diff
When starting from the end of the page, the first band rendered needs to be
(band_count - 1). Also the last band is band 0 so we need to start threads
when next_band >= 0 (the previous test never started band 0, causing an
infinite
loop.
Ok to commit for the release. Patch committed as rev. 8906 |